The Division 2 - Money Stacks Prop

For The Division 2 I worked primarily as a Material artist for the entire project. It was really exciting to be able to specialize in something and really grow in that field. For this particular piece I managed to fuse my work as a material artist as well as my work as a prop artist. I created an atlas texture sheet to be used across an array of money stack props. Each side of the money stack was created procedurally in Substance Designer using the 3D shape nodes. Enjoy!